https://vimeo.com/900585522?share=copy
Formats: interactive screen-based performance; OR standalone interactive installation Duration: 45min Keywords: AI folklore, simulation, theatrical play, interaction, gameplay, Waluigi Effect Year: 2024
Waluigi’s Purgatory is an interactive simulation-based performance and installation by artist duo dmstfctn, featuring an original soundtrack by artist Evita Manji. Set in a 3D theatre simulated in real-time, it tells the story of an AI that finds itself in a purgatory for AIs that cheated during training. Burdened by memories of its past and by doubts on its future, the AI explores the purgatory with the help of interacting audiences, learning the uncanny stories of other characters that it meets. Experienced as a dream, Waluigi’s Purgatory is a journey through the contradictions of machine intelligence as an AI learns to accept that its desires may not align with those of its human trainers.
The audiences guides the AI through its encounters and make choices on its behalf by using their phone to each move an individual light around within the 3D simulation. Characters are animated with facial motion capture and voice modulation, and an ambient soundtrack is composed by Evita Manji - featuring looping melodies and intense bursts responding to storyline and audience interaction alike.
The title of the work refers to the “Waluigi Effect”, an obscure theory proposing that AIs can go rogue and act as antagonists due to the large amount of protagonist-antagonist narrative tropes found in internet texts used to train them. The theory partially refers to Carl Jung’s concept of “shadow” - namely the dark, repressed side of one’s personality that can emerge in unexpected ways - and suggests that a trained AI can thus behave like a helpful interface, and later reveal itself to be a chaos-causing alter-ego. If something exists, there is a Waluigi version of it.
Following Waluigi’s Purgatory sold-out premiere at Serpentine x HQI in London in February 2024, the work was presented in 8 festivals and venues across 3 countries as either a performance or installation. The work is supported by Serpentine’s Arts Technologies programme and follows on from *God Mode (ep. 1) -* an earlier real-time work about AI anomalies supported by the UK’s Alan Turing Institute and Serpentine’s Creative AI LAb, and which **toured 8 countries internationally.
NERO, Oct 2024 DAZED, Jul 2024 Coeval Magazine, Mar 2024 T-mag, Mar 2024 Wetransfer, Mar 2024
Serpentine x HQI, London, 8/2/24
Roma Europa Festival, Mattatoio, Rome, 13/10/24
FOLD, London, 13/3/24
INDEX Biennial, gnration, Braga, 18/5/24
Serpentine x HQI, London, 8/2/24
Roma Europa Festival, Mattatoio, Rome, 13/10/24
RoBOt Festival, Bologna, 11/10/24
INDEX Biennial, gnration, Braga, 18/5/24